by Julia Davies
This theoretical piece provides a series of examples of “digital encounters” that reflect on how we use digital tools to construct and reflect on stories of our lives. These digital tools have capacities to disrupt our sense of time and space, capacities that users can exploit and play with to varying extents.
by Karen E. Wohlwend
Monster High, a popular transmedia doll franchise for girls, is analyzed as a virtual dollhouse that converges toys, digital media, popular media, and social media in ways that circulate naturalized and normalizing expectations for girls. However, analysis of the digital dress-up and online doll play that children produce and share on social media shows that players also make use of this convergence to remake imaginaries for their own purposes in ways that both reproduce and rupture these expectations.
Education researcher Vincent Cho discusses his co-authored article, Districts’ Efforts for Data Use and Computer Data Systems: The Role of Sensemaking in System Use and Implementation. Watch and discuss this episode on Vialogues.
by Brian J. Oh, Heather Hong & Emily Park
Court cases such as Students For Fair Admissions v. Harvard (2019) and Fisher v. University of Texas (2016) have brought around tensions around the practice of affirmative action. Time and time again, affirmative action’s use of race in the admissions process has been deemed appropriate from the U.S. Supreme Court. While this is the case, news outlets throughout the political gamut and over the years such as CNN, Fox News, and PBS have weighed their support on socioeconomic status being considered as a factor in the college admissions process.